
mmedia-game framework
=====================

oli4, 06-10-2009




philosophy
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the design must be...
- simple, simple, simple!!!
- high abstraction
- few to code, much instantiation (configuration)
- in future independent of mmedia ???




to do
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p  avoid hierarchical structures of 'room in room-with-object'. check whole game
p  sometimes Trace crashes!!! must be synchronized??? (Trace.flush 378)
p  repainting: implement compatible mode for matile 6
p  sound is still interrupted by file image change. thread-priority does not help!!! why??? filesystem bottleneck???? (on linux this works better than in other OS)
p  sound fade-out makes noise! why??? (fade-in sounds much better...) 





